51 lines
1.3 KiB
C#
51 lines
1.3 KiB
C#
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using System.Text;
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using Content.Server.Speech.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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namespace Content.Server.Speech.EntitySystems;
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public sealed class RussianAccentSystem : EntitySystem
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{
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public override void Initialize()
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{
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SubscribeLocalEvent<RussianAccentComponent, AccentGetEvent>(OnAccent);
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}
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public static string Accentuate(string message)
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{
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var accentedMessage = new StringBuilder(message);
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for (var i = 0; i < accentedMessage.Length; i++)
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{
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var c = accentedMessage[i];
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accentedMessage[i] = c switch
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{
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'b' => 'в',
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'N' => 'И',
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'n' => 'и',
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'K' => 'К',
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'k' => 'к',
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'm' => 'м',
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'h' => 'н',
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't' => 'т',
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'R' => 'Я',
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'r' => 'я',
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'Y' => 'У',
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'W' => 'Ш',
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'w' => 'ш',
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_ => accentedMessage[i]
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};
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}
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return accentedMessage.ToString();
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}
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private void OnAccent(EntityUid uid, RussianAccentComponent component, AccentGetEvent args)
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{
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args.Message = Accentuate(args.Message);
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}
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}
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