using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Sprite.Components
{
[RegisterComponent]
public sealed class RandomSpriteStateComponent : Component
[DataField("spriteStates")] public List<string>? SpriteStates;
[DataField("spriteLayer")] public int SpriteLayer;
}