2021-08-11 19:29:06 +10:00
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using Content.Shared.Physics;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Audio
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{
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2022-02-16 00:23:23 -07:00
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public sealed class ContentAudioSystem : EntitySystem
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2021-08-11 19:29:06 +10:00
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{
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public override void Initialize()
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{
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base.Initialize();
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SoundSystem.OcclusionCollisionMask = (int) CollisionGroup.Impassable;
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}
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}
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}
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