2021-07-17 02:37:09 +02:00
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using System;
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2020-10-10 15:25:13 +02:00
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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2021-11-11 16:10:57 -07:00
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namespace Content.Shared.Body.Components
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2020-10-10 15:25:13 +02:00
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{
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public abstract class SharedBodyScannerComponent : Component
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{
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}
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[Serializable, NetSerializable]
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public enum BodyScannerUiKey
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{
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Key
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}
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[Serializable, NetSerializable]
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2022-02-16 00:23:23 -07:00
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public sealed class BodyScannerUIState : BoundUserInterfaceState
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2020-10-10 15:25:13 +02:00
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{
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public readonly EntityUid Uid;
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public BodyScannerUIState(EntityUid uid)
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{
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Uid = uid;
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}
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}
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}
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