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OldThink/Content.Shared/Cargo/SharedCargoSystem.cs

22 lines
379 B
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using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Cargo;
public abstract class SharedCargoSystem : EntitySystem {}
[Serializable, NetSerializable]
public enum CargoTelepadState : byte
{
Unpowered,
Idle,
Teleporting,
};
[Serializable, NetSerializable]
public enum CargoTelepadVisuals : byte
{
State,
};