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OldThink/Content.Shared/Configurable/SharedConfigurationComponent.cs

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using System;
using System.Collections.Generic;
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using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
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namespace Content.Shared.Configurable
{
[Virtual]
public class SharedConfigurationComponent : Component
{
[Serializable, NetSerializable]
public sealed class ConfigurationBoundUserInterfaceState : BoundUserInterfaceState
{
public Dictionary<string, string> Config { get; }
public ConfigurationBoundUserInterfaceState(Dictionary<string, string> config)
{
Config = config;
}
}
/// <summary>
/// Message data sent from client to server when the device configuration is updated.
/// </summary>
[Serializable, NetSerializable]
public sealed class ConfigurationUpdatedMessage : BoundUserInterfaceMessage
{
public Dictionary<string, string> Config { get; }
public ConfigurationUpdatedMessage(Dictionary<string, string> config)
{
Config = config;
}
}
[Serializable, NetSerializable]
public sealed class ValidationUpdateMessage : BoundUserInterfaceMessage
{
public string ValidationString { get; }
public ValidationUpdateMessage(string validationString)
{
ValidationString = validationString;
}
}
[Serializable, NetSerializable]
public enum ConfigurationUiKey
{
Key
}
}
}