using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Construction.Steps
{
[ImplicitDataDefinitionForInheritors]
public abstract class EntityInsertConstructionGraphStep : ConstructionGraphStep
[DataField("store")] public string Store { get; } = string.Empty;
public abstract bool EntityValid(EntityUid uid, IEntityManager entityManager);
}