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OldThink/Content.Shared/Speech/EntitySystems/SharedStutteringSystem.cs

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using System;
using Content.Shared.StatusEffect;
using Robust.Shared.GameObjects;
namespace Content.Shared.Speech.EntitySystems
{
public abstract class SharedStutteringSystem : EntitySystem
{
// For code in shared... I imagine we ain't getting accent prediction anytime soon so let's not bother.
2022-01-05 00:19:23 -08:00
public virtual void DoStutter(EntityUid uid, TimeSpan time, bool refresh, StatusEffectsComponent? status = null)
{
}
}
}