2021-10-17 01:23:31 +02:00
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using System;
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using Content.Shared.StatusEffect;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Speech.EntitySystems
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{
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public abstract class SharedStutteringSystem : EntitySystem
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{
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// For code in shared... I imagine we ain't getting accent prediction anytime soon so let's not bother.
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2022-01-05 00:19:23 -08:00
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public virtual void DoStutter(EntityUid uid, TimeSpan time, bool refresh, StatusEffectsComponent? status = null)
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2021-10-17 01:23:31 +02:00
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{
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}
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}
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}
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