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OldThink/Content.Shared/Tag/TagComponentState.cs

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using System;
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using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
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namespace Content.Shared.Tag
{
[Serializable, NetSerializable]
public sealed class TagComponentState : ComponentState
{
public TagComponentState(string[] tags)
{
Tags = tags;
}
public string[] Tags { get; }
}
}