using System;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Disposal;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.GameObjects.Components.Disposal
{
[UsedImplicitly]
public class DisposalVisualizer : AppearanceVisualizer
[DataField("state_free")]
private string? _stateFree;
[DataField("state_anchored")]
private string? _stateAnchored;
[DataField("state_broken")]
private string? _stateBroken;
private void ChangeState(AppearanceComponent appearance)
if (!appearance.Owner.TryGetComponent(out ISpriteComponent? sprite))
return;
}
if (!appearance.TryGetData(DisposalTubeVisuals.VisualState, out DisposalTubeVisualState state))
var texture = state switch
DisposalTubeVisualState.Free => _stateFree,
DisposalTubeVisualState.Anchored => _stateAnchored,
DisposalTubeVisualState.Broken => _stateBroken,
_ => throw new ArgumentOutOfRangeException()
};
sprite.LayerSetState(0, texture);
if (state == DisposalTubeVisualState.Anchored)
appearance.Owner.EnsureComponent<SubFloorHideComponent>();
else if (appearance.Owner.HasComponent<SubFloorHideComponent>())
appearance.Owner.RemoveComponent<SubFloorHideComponent>();
public override void InitializeEntity(IEntity entity)
base.InitializeEntity(entity);
var appearance = entity.EnsureComponent<AppearanceComponent>();
ChangeState(appearance);
public override void OnChangeData(AppearanceComponent component)
base.OnChangeData(component);
ChangeState(component);