#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision;
namespace Content.Server.GameObjects.Components.Singularity
{
[RegisterComponent]
public class ContainmentFieldComponent : Component, IStartCollide
public override string Name => "ContainmentField";
public ContainmentFieldConnection? Parent;
void IStartCollide.CollideWith(IPhysBody ourBody, IPhysBody otherBody, in Manifold manifold)
if (Parent == null)
Owner.Delete();
return;
}
Parent.TryRepell(Owner, otherBody.Entity);