Files
OldThink/Content.Shared/GameObjects/Components/SharedMagicMirrorComponent.cs

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#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components
{
public class SharedMagicMirrorComponent : Component
{
public override string Name => "MagicMirror";
[Serializable, NetSerializable]
public enum MagicMirrorUiKey
{
Key
}
[Serializable, NetSerializable]
public class HairSelectedMessage : BoundUserInterfaceMessage
{
public readonly string HairName;
public readonly bool IsFacialHair;
public HairSelectedMessage(string name, bool isFacialHair)
{
HairName = name;
IsFacialHair = isFacialHair;
}
}
[Serializable, NetSerializable]
public class HairColorSelectedMessage : BoundUserInterfaceMessage
{
public (byte r, byte g, byte b) HairColor;
public readonly bool IsFacialHair;
public HairColorSelectedMessage((byte r, byte g, byte b) color, bool isFacialHair)
{
HairColor = color;
IsFacialHair = isFacialHair;
}
}
[Serializable, NetSerializable]
public class EyeColorSelectedMessage : BoundUserInterfaceMessage
{
public (byte r, byte g, byte b) EyeColor;
public EyeColorSelectedMessage((byte r, byte g, byte b) color)
{
EyeColor = color;
}
}
[Serializable, NetSerializable]
public class MagicMirrorInitialDataMessage : BoundUserInterfaceMessage
{
public readonly Color HairColor;
public readonly Color FacialHairColor;
public readonly string HairName;
public readonly string FacialHairName;
public readonly Color EyeColor;
public MagicMirrorInitialDataMessage(Color hairColor, Color facialHairColor, string hairName, string facialHairName, Color eyeColor)
{
HairColor = hairColor;
FacialHairColor = facialHairColor;
HairName = hairName;
FacialHairName = facialHairName;
EyeColor = eyeColor;
}
}
}
}