#nullable enable
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.EntitySystems.EffectBlocker
{
public static class EffectBlockerExtensions
public static bool CanFall(this IEntity entity)
return EffectBlockerSystem.CanFall(entity);
}
public static bool CanSlip(this IEntity entity)
return EffectBlockerSystem.CanSlip(entity);