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OldThink/Content.Server/GameObjects/EntitySystems/BatteryStorageSystem.cs

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using Content.Server.GameObjects.Components.Power.PowerNetComponents;
using JetBrains.Annotations;
using Robust.Server.Interfaces.Timing;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
internal sealed class BatteryStorageSystem : EntitySystem
{
[Dependency] private readonly IPauseManager _pauseManager = default!;
public override void Update(float frameTime)
{
foreach (var comp in ComponentManager.EntityQuery<BatteryStorageComponent>())
{
if (_pauseManager.IsEntityPaused(comp.Owner))
{
continue;
}
comp.Update(frameTime);
}
}
}
}