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OldThink/Content.Server/GameObjects/EntitySystems/MoverSystem.cs

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#nullable enable
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Movement;
using Content.Server.GameObjects.Components.Sound;
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using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Maps;
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using Content.Shared.Physics;
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using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Timing;
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using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
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namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
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internal class MoverSystem : SharedMoverSystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
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private AudioSystem _audioSystem = default!;
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private const float StepSoundMoveDistanceRunning = 2;
private const float StepSoundMoveDistanceWalking = 1.5f;
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/// <inheritdoc />
public override void Initialize()
{
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base.Initialize();
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SubscribeLocalEvent<PlayerAttachSystemMessage>(PlayerAttached);
SubscribeLocalEvent<PlayerDetachedSystemMessage>(PlayerDetached);
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_audioSystem = EntitySystemManager.GetEntitySystem<AudioSystem>();
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UpdatesBefore.Add(typeof(PhysicsSystem));
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}
public override void Update(float frameTime)
{
foreach (var (moverComponent, collidableComponent) in EntityManager.ComponentManager.EntityQuery<IMoverComponent, IPhysicsComponent>())
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{
var entity = moverComponent.Owner;
UpdateKinematics(entity.Transform, moverComponent, collidableComponent);
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}
}
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private static void PlayerAttached(PlayerAttachSystemMessage ev)
{
if (!ev.Entity.HasComponent<IMoverComponent>())
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{
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ev.Entity.AddComponent<PlayerInputMoverComponent>();
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}
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}
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private void PlayerDetached(PlayerDetachedSystemMessage ev)
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{
if (ev.Entity.HasComponent<PlayerInputMoverComponent>())
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{
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ev.Entity.RemoveComponent<PlayerInputMoverComponent>();
}
if (ev.Entity.TryGetComponent(out IPhysicsComponent? physics) &&
physics.TryGetController(out MoverController controller) &&
!ev.Entity.IsWeightless())
{
controller.StopMoving();
}
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}
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protected override void HandleFootsteps(IMoverComponent mover)
{
var transform = mover.Owner.Transform;
// Handle footsteps.
if (_mapManager.GridExists(mover.LastPosition.GetGridId(EntityManager)))
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{
// Can happen when teleporting between grids.
Removed EntityManager member variable from Components and EntitySystems (#2502) * Removed EntityManager member variable from Components and EntitySystems * Removed EntityManager with minor corecctions * Update PathfindingSystem.cs * Update InteractionSystem.cs * Update Content.Server/GameObjects/EntitySystems/Click/ExamineSystem.cs Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> * Update Content.Client/GameObjects/Components/Suspicion/SuspicionRoleComponent.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Client/GameObjects/Components/Suspicion/TraitorOverlay.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/Components/PDA/PDAComponent.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/Components/Singularity/SingularityComponent.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/Components/Singularity/SingularityComponent.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/EntitySystems/AI/Pathfinding/PathfindingSystem.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/EntitySystems/Click/ExamineSystem.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/Components/Stack/StackComponent.cs Co-authored-by: Clyybber <darkmine956@gmail.com> Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Clyybber <darkmine956@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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if (!transform.Coordinates.TryDistance(EntityManager, mover.LastPosition, out var distance))
{
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mover.LastPosition = transform.Coordinates;
return;
}
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mover.StepSoundDistance += distance;
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}
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mover.LastPosition = transform.Coordinates;
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float distanceNeeded;
if (mover.Sprinting)
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{
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distanceNeeded = StepSoundMoveDistanceRunning;
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}
else
{
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distanceNeeded = StepSoundMoveDistanceWalking;
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}
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if (mover.StepSoundDistance > distanceNeeded)
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{
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mover.StepSoundDistance = 0;
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if (!mover.Owner.HasComponent<FootstepSoundComponent>())
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{
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return;
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}
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if (mover.Owner.TryGetComponent<InventoryComponent>(out var inventory)
&& inventory.TryGetSlotItem<ItemComponent>(EquipmentSlotDefines.Slots.SHOES, out var item)
&& item.Owner.TryGetComponent<FootstepModifierComponent>(out var modifier))
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{
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modifier.PlayFootstep();
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}
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else
{
PlayFootstepSound(transform.Coordinates);
}
}
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}
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private void PlayFootstepSound(EntityCoordinates coordinates)
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{
// Step one: figure out sound collection prototype.
var grid = _mapManager.GetGrid(coordinates.GetGridId(EntityManager));
var tile = grid.GetTileRef(coordinates);
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// If the coordinates have a catwalk, it's always catwalk.
string soundCollectionName;
var catwalk = false;
foreach (var maybeCatwalk in grid.GetSnapGridCell(tile.GridIndices, SnapGridOffset.Center))
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{
if (maybeCatwalk.Owner.HasComponent<CatwalkComponent>())
{
catwalk = true;
break;
}
}
if (catwalk)
{
// Catwalk overrides tile sound.s
soundCollectionName = "footstep_catwalk";
}
else
{
// Walking on a tile.
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var def = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
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if (def.FootstepSounds == null)
{
// Nothing to play, oh well.
return;
}
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soundCollectionName = def.FootstepSounds;
}
// Ok well we know the position of the
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try
{
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(soundCollectionName);
var file = _robustRandom.Pick(soundCollection.PickFiles);
_audioSystem.PlayAtCoords(file, coordinates);
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}
catch (UnknownPrototypeException)
{
// Shouldn't crash over a sound
Logger.ErrorS("sound", $"Unable to find sound collection for {soundCollectionName}");
}
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}
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}
}