2019-04-15 21:11:38 -06:00
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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2018-07-26 14:26:19 -07:00
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namespace Content.Server.GameObjects.EntitySystems
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{
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class DoorSystem : EntitySystem
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{
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public override void Initialize()
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{
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EntityQuery = new TypeEntityQuery(typeof(ServerDoorComponent));
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}
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public override void Update(float frameTime)
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{
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foreach (var entity in RelevantEntities)
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{
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var comp = entity.GetComponent<ServerDoorComponent>();
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comp.OnUpdate(frameTime);
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}
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}
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}
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}
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