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OldThink/Content.Server/ParticleAccelerator/EntitySystems/ParticleAcceleratorSystem.cs

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using Content.Server.Administration.Logs;
using Content.Server.Chat.Managers;
using Content.Server.Projectiles;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Timing;
using Robust.Server.GameObjects;
using Robust.Shared.Configuration;
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namespace Content.Server.ParticleAccelerator.EntitySystems;
public sealed partial class ParticleAcceleratorSystem : EntitySystem
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IChatManager _chat = default!;
[Dependency] private readonly ProjectileSystem _projectileSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
[Dependency] private readonly SharedPhysicsSystem _physicsSystem = default!;
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly MapSystem _mapSystem = default!;
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public override void Initialize()
{
base.Initialize();
InitializeControlBoxSystem();
InitializePartSystem();
InitializePowerBoxSystem();
}
}