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OldThink/Content.Client/GameObjects/Components/Power/PowerCellVisualizer.cs

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using Content.Shared.GameObjects.Components.Power;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Power
{
[UsedImplicitly]
public class PowerCellVisualizer : AppearanceVisualizer
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{
private string _prefix;
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
_prefix = node.GetNode("prefix").AsString();
}
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
var sprite = entity.GetComponent<ISpriteComponent>();
sprite.LayerMapSet(Layers.Charge, sprite.AddLayerState($"{_prefix}_100"));
sprite.LayerSetShader(Layers.Charge, "unshaded");
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (component.TryGetData(PowerCellVisuals.ChargeLevel, out byte level))
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{
var adjustedLevel = level * 25;
sprite.LayerSetState(Layers.Charge, $"{_prefix}_{adjustedLevel}");
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}
}
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private enum Layers : byte
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{
Charge
}
}
}