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OldThink/Content.IntegrationTests/Tests/Gravity/WeightlessStatusTests.cs

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using System.Threading.Tasks;
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using Content.Server.Gravity;
using Content.Server.Gravity.EntitySystems;
using Content.Shared.Alert;
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using Content.Shared.Coordinates;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests.Gravity
{
[TestFixture]
[TestOf(typeof(WeightlessSystem))]
[TestOf(typeof(GravityGeneratorComponent))]
public sealed class WeightlessStatusTests : ContentIntegrationTest
{
private const string Prototypes = @"
- type: entity
name: HumanDummy
id: HumanDummy
components:
- type: Alerts
- type: entity
name: GravityGeneratorDummy
id: GravityGeneratorDummy
components:
- type: GravityGenerator
chargeRate: 1000000000 # Set this really high so it discharges in a single tick.
activePower: 500
- type: ApcPowerReceiver
needsPower: false
- type: UserInterface
";
[Test]
public async Task WeightlessStatusTest()
{
var options = new ServerContentIntegrationOption {ExtraPrototypes = Prototypes};
var server = StartServer(options);
await server.WaitIdleAsync();
var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
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var alertsSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<AlertsSystem>();
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EntityUid human = default;
await server.WaitAssertion(() =>
{
Add test pooling (#4961) * Add test pooling * WIP test pooling changes * Fix Destructible tests * Don't pool unpooled or dummy ticker instances * Change ServerPathfindingDebugSystem to replace existing entries * Fix SaveLoadSaveTest comment * Don't pool StartTest * Comment out global setup * Fix puddle tests * Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit * Update RobustToolbox * Finish fixing tests, make test threads background threads * Bring back pooling * Fix nullable * Update RobustToolbox * Set cvars on server return * Un-pool tests with custom cvars * Update RobustToolbox * Update RobustToolbox * Change where the main tile coordinates are * Remove DisposalUnitTest grid check * Fix test pooling being a fickle bitch * Fix EntitySystemExtensionsTest * Update RobustToolbox * Update RobustToolbox * Make nullable pool settings true * Update RobustToolbox * Wait other way around * We are unitystation now * Update RobustToolbox * Create global setup * Pool some more tests * Fix not properly disconnecting clients before restarting the round * Give more info on ran tests * Standardize default test cvars * Update RobustToolbox * Update RobustToolbox * Pool clients * Fix test order issue * Fix cvars in character creation test not being set properly * Update RobustToolbox * Update RobustToolbox * Rider shut * Update RobustToolbox * Format tests ran better * Update RobustToolbox * Reset RobustToolbox * Reset RobustToolbox harder * Fix one instance of test order causing destructible tests to fail
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var grid = GetMainGrid(mapManager);
var coordinates = grid.ToCoordinates();
human = entityManager.SpawnEntity("HumanDummy", coordinates);
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Assert.True(entityManager.TryGetComponent(human, out AlertsComponent alerts));
});
// Let WeightlessSystem and GravitySystem tick
await server.WaitRunTicks(1);
await server.WaitAssertion(() =>
{
// No gravity without a gravity generator
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Assert.True(alertsSystem.IsShowingAlert(human, AlertType.Weightless));
entityManager.SpawnEntity("GravityGeneratorDummy", entityManager.GetComponent<TransformComponent>(human).Coordinates);
});
// Let WeightlessSystem and GravitySystem tick
await server.WaitRunTicks(1);
await server.WaitAssertion(() =>
{
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Assert.False(alertsSystem.IsShowingAlert(human, AlertType.Weightless));
// TODO: Re-add gravity generator breaking when Vera is done with construction stuff.
/*
// Disable the gravity generator
var args = new BreakageEventArgs {Owner = human};
// gravityGenerator.OnBreak(args);
*/
});
/*await server.WaitRunTicks(1);
await server.WaitAssertion(() =>
{
Assert.True(alerts.IsShowingAlert(AlertType.Weightless));
});*/
}
}
}