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OldThink/Content.Shared/GameObjects/Components/Items/HandsComponent.cs

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using SS14.Shared.GameObjects;
using System;
using System.Collections.Generic;
namespace Content.Shared.GameObjects
{
public abstract class SharedHandsComponent : Component
{
public sealed override string Name => "Hands";
public sealed override uint? NetID => ContentNetIDs.HANDS;
public sealed override Type StateType => typeof(HandsComponentState);
}
// The IDs of the items get synced over the network.
[Serializable]
public class HandsComponentState : ComponentState
{
public readonly Dictionary<string, int> Hands;
public HandsComponentState(Dictionary<string, int> hands)
{
Hands = hands;
}
}
}