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OldThink/Content.Shared/AME/SharedAMEShieldComponent.cs

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Remove redundant #nullable enable (#4275)
2021-07-17 02:37:09 +02:00
using System;
Typo, redundant string interpolation, namespaces and imports cleanup (#2068) * Readonly, typos and redundant string interpolations * Namespaces * Optimize imports * Address reviews * but actually * Localize missing strings * Remove redundant vars
2020-09-13 14:23:52 +02:00
using Robust.Shared.GameObjects;
Adds the antimatter engine (#1905) * adds antimatter engine * fixes some nullables * fixes ALL OF THE NULLABLES * adds explosions * adds fancy lighting * requested changes + license info Co-authored-by: ancientpower <ancientpowerer@gmail.com>
2020-08-29 06:05:44 -05:00
using Robust.Shared.Serialization;
Re-organize all projects (#4166)
2021-06-09 22:19:39 +02:00
namespace Content.Shared.AME
Adds the antimatter engine (#1905) * adds antimatter engine * fixes some nullables * fixes ALL OF THE NULLABLES * adds explosions * adds fancy lighting * requested changes + license info Co-authored-by: ancientpower <ancientpowerer@gmail.com>
2020-08-29 06:05:44 -05:00
{
public class SharedAMEShieldComponent : Component
{
public override string Name => "AMEShield";
[Serializable, NetSerializable]
public enum AMEShieldVisuals
{
Core,
CoreState
}
public enum AMECoreState
{
Off,
Weak,
Strong
}
}
}
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