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OldThink/Content.Client/Tools/Visualizers/WelderVisualizerSystem.cs

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using Content.Client.Tools.Components;
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using Content.Shared.Tools.Components;
using Robust.Client.GameObjects;
namespace Content.Client.Tools.Visualizers;
public sealed class WelderVisualizerSystem : VisualizerSystem<WelderComponent>
{
protected override void OnAppearanceChange(EntityUid uid, WelderComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
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return;
if (AppearanceSystem.TryGetData<bool>(uid, WelderVisuals.Lit, out var isLit, args.Component))
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{
args.Sprite.LayerSetVisible(WelderLayers.Flame, isLit);
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}
}
}