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OldThink/Content.Shared/SSDIndicator/SSDIndicatorSystem.cs

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2023-09-11 08:52:56 +03:00
using Content.Shared.Mind.Components;
namespace Content.Shared.SSDIndicator;
/// <summary>
/// Handle changing player SSD indicator status
/// </summary>
public sealed class SSDIndicatorSystem : EntitySystem
{
public override void Initialize()
{
SubscribeLocalEvent<SSDIndicatorComponent, MindAddedMessage>(OnMindAdded);
SubscribeLocalEvent<SSDIndicatorComponent, MindRemovedMessage>(OnMindRemoved);
}
private void OnMindAdded(EntityUid uid, SSDIndicatorComponent component, MindAddedMessage args)
{
component.IsSSD = false;
Dirty(uid, component);
}
private void OnMindRemoved(EntityUid uid, SSDIndicatorComponent component, MindRemovedMessage args)
{
component.IsSSD = true;
Dirty(uid, component);
}
}