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OldThink/Content.IntegrationTests/Tests/DummyIconTest.cs

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#nullable enable
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests
{
[TestFixture]
public class DummyIconTest : ContentIntegrationTest
{
[Test]
public async Task Test()
{
var client = StartClient();
await client.WaitIdleAsync();
var prototypeManager = client.ResolveDependency<IPrototypeManager>();
var resourceCache = client.ResolveDependency<IResourceCache>();
await client.WaitAssertion(() =>
{
foreach (var proto in prototypeManager.EnumeratePrototypes<EntityPrototype>())
{
if (!proto.Components.ContainsKey("Sprite")) continue;
SpriteComponent.GetPrototypeTextures(proto, resourceCache).ToList();
}
});
}
}
}