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OldThink/Content.Client/GameObjects/Components/Explosion/ClusterFlashVisualizer.cs

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using Content.Shared.GameObjects.Components.Explosion;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Explosion
{
[UsedImplicitly]
// ReSharper disable once InconsistentNaming
public class ClusterFlashVisualizer : AppearanceVisualizer
{
private string _state;
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
if (node.TryGetNode("state", out var state))
{
_state = state.AsString();
}
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent<ISpriteComponent>(out var sprite))
{
return;
}
if (component.TryGetData(ClusterFlashVisuals.GrenadesCounter, out int grenadesCounter))
{
sprite.LayerSetState(0, $"{_state}-{grenadesCounter}");
}
}
}
}