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OldThink/Content.Shared/GameObjects/Components/Construction/MachineFrameVisuals.cs

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Upgradeable machines. (#2675) * Start work on upgradeable machines. * Upgradeable machines work * Component requirements for upgradeable machines * Better container handling * Remember to not push submodule updates in your PRs, kids! * Refresh parts after building a machine. * NetSync false * Address some reviews, fix some bugs * Nullable stackhelpers dependencies * Use container helper method to delete all entities in containers * Nullable string in AddContainer * Better examine for machine frame and construction in general * Machine breakage * Nullable node * nullable GraphPrototype * Re-save saltern for autolathe parts * Fix SaveLoadSave
2020-12-03 22:49:00 +01:00
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Construction
{
[NetSerializable]
public enum MachineFrameVisuals
{
State,
}
}
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