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OldThink/Content.Server/AI/Utility/Considerations/Combat/Ranged/RangedWeaponEquippedCon.cs

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using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects.Components.Weapon.Ranged;
namespace Content.Server.AI.Utility.Considerations.Combat.Ranged
{
public sealed class RangedWeaponEquippedCon : Consideration
{
public RangedWeaponEquippedCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context)
{
var equipped = context.GetState<EquippedEntityState>().GetValue();
if (equipped == null || !equipped.HasComponent<RangedWeaponComponent>())
{
return 0.0f;
}
return 1.0f;
}
}
}