Files
OldThink/Content.Client/_White/Lighting/PointLight/Airlock/PointLightAirlockSystem.cs

113 lines
4.0 KiB
C#
Raw Normal View History

using Content.Shared._White.Lighting.PointLight.Airlock;
using Content.Shared.Doors.Components;
using Robust.Client.GameObjects;
namespace Content.Client._White.Lighting.PointLight.Airlock;
// TODO: Перепилить емаггинг дверей, потому что ебучие двери вообще не в курсе, емагнуты они или нет.
// А сам емаг просто ставит стейты, а не поражает дверь
// А еще он ставит дверь на болты каким-то хуем не меняя DoorVisuals.BoltLights
public sealed class PointLightAirlockSystem : EntitySystem
{
[Dependency] private readonly SharedPointLightSystem _pointLightSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PointLightAirlockComponent, AppearanceChangeEvent>(OnLightsChanged);
}
private void ToggleLight(EntityUid uid, string hex, PointLightAirlockComponent airlockLight, bool enable = true)
{
if (!_pointLightSystem.TryGetLight(uid, out var pointLightComponent))
return;
if (enable)
{
var color = Color.FromHex(hex);
_pointLightSystem.SetColor(uid, color, pointLightComponent);
}
_pointLightSystem.SetEnabled(uid, enable, pointLightComponent);
RaiseLocalEvent(uid, new PointLightToggleEvent(enable), true);
airlockLight.IsLightsEnabled = enable;
}
private void OnLightsChanged(EntityUid uid, PointLightAirlockComponent component, AppearanceChangeEvent args)
{
if (args.AppearanceData.TryGetValue(DoorVisuals.Powered, out var isPowered) && !(bool) isPowered)
{
if (component.IsLightsEnabled)
ToggleLight(uid, string.Empty, component, false);
return;
}
if (!args.AppearanceData.TryGetValue(DoorVisuals.State, out var state))
return;
if (!component.IsEmagged)
HandleState(uid, component, (DoorState) state);
if (args.AppearanceData.TryGetValue(DoorVisuals.EmergencyLights, out var emergency))
{
if ((bool) emergency)
ToggleLight(uid, component.YellowColor, component, (bool) emergency);
else if (!component.IsEmagged)
HandleState(uid, component, (DoorState) state);
}
if (!args.AppearanceData.TryGetValue(DoorVisuals.BoltLights, out var boltsDown))
return;
if (component.LastBoltsState != (bool) boltsDown)
{
if ((bool) boltsDown)
ToggleLight(uid, component.RedColor, component, (bool) boltsDown);
else if (args.AppearanceData.TryGetValue(DoorVisuals.EmergencyLights, out var emergencyLights) && (bool) emergencyLights)
ToggleLight(uid, component.YellowColor, component);
else
{
if (component.IsEmagged)
component.IsEmagged = false;
HandleState(uid, component, (DoorState) state);
}
}
component.LastBoltsState = (bool) boltsDown;
}
private void HandleState(EntityUid uid, PointLightAirlockComponent component, DoorState state)
{
switch (state)
{
case DoorState.Emagging:
ToggleLight(uid, component.RedColor, component);
component.IsEmagged = true;
break;
case DoorState.Open:
ToggleLight(uid, component.BlueColor, component);
break;
case DoorState.Opening:
ToggleLight(uid, component.GreenColor, component);
break;
case DoorState.Closing:
ToggleLight(uid, component.GreenColor, component);
break;
case DoorState.Closed:
ToggleLight(uid, component.BlueColor, component);
break;
case DoorState.Denying:
ToggleLight(uid, component.RedColor, component);
break;
}
}
}