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OldThink/Content.Server/Storage/Components/SpawnItemsOnUseComponent.cs

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using Content.Shared.Storage;
2022-07-29 14:13:12 +12:00
using Robust.Shared.Audio;
namespace Content.Server.Storage.Components
{
/// <summary>
/// Spawns items when used in hand.
/// </summary>
[RegisterComponent]
public sealed partial class SpawnItemsOnUseComponent : Component
{
/// <summary>
/// The list of entities to spawn, with amounts and orGroups.
/// </summary>
[DataField("items", required: true)]
public List<EntitySpawnEntry> Items = new();
/// <summary>
/// A sound to play when the items are spawned. For example, gift boxes being unwrapped.
/// </summary>
[DataField("sound")]
public SoundSpecifier? Sound = null;
/// <summary>
/// How many uses before the item should delete itself.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("uses")]
public int Uses = 1;
}
}