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OldThink/Content.Shared/Damage/Components/StaminaModifierComponent.cs

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using Content.Shared.Damage.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Damage.Components;
/// <summary>
/// Multiplies the entity's <see cref="StaminaComponent.StaminaDamage"/> by the <see cref="Modifier"/>.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(StaminaSystem))]
public sealed partial class StaminaModifierComponent : Component
{
/// <summary>
/// What to multiply max stamina by.
/// When added this scales max stamina, but not stamina damags to give you an extra boost of survability.
/// If you have too much damage when the modifier is removed, you suffer "withdrawl" and instantly stamcrit.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("modifier"), AutoNetworkedField]
public float Modifier = 2f;
}