Files
OldThink/Content.Shared/_White/Collision/KnockdownOnCollideSystem.cs

34 lines
1.0 KiB
C#
Raw Normal View History

using Content.Shared.Projectiles;
using Content.Shared.Standing.Systems;
using Content.Shared.Throwing;
namespace Content.Shared._White.Collision;
public sealed class KnockdownOnCollideSystem : EntitySystem
{
[Dependency] private readonly SharedStandingStateSystem _standing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<KnockdownOnCollideComponent, ProjectileHitEvent>(OnProjectileHit);
SubscribeLocalEvent<KnockdownOnCollideComponent, ThrowDoHitEvent>(OnEntityHit);
}
private void OnEntityHit(Entity<KnockdownOnCollideComponent> ent, ref ThrowDoHitEvent args)
{
ApplyEffects(args.Target, ent.Comp);
}
private void OnProjectileHit(Entity<KnockdownOnCollideComponent> ent, ref ProjectileHitEvent args)
{
ApplyEffects(args.Target, ent.Comp);
}
private void ApplyEffects(EntityUid target, KnockdownOnCollideComponent component)
{
_standing.TryLieDown(target, null, component.Behavior);
}
}