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OldThink/Content.Server/Destructible/DestructibleThresholdReachedMessage.cs

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2021-06-09 22:19:39 +02:00
using Content.Server.Destructible.Thresholds;
using Robust.Shared.GameObjects;
2021-06-09 22:19:39 +02:00
namespace Content.Server.Destructible
{
public class DestructibleThresholdReachedMessage : ComponentMessage
{
public DestructibleThresholdReachedMessage(DestructibleComponent parent, Threshold threshold)
{
Parent = parent;
Threshold = threshold;
}
public DestructibleComponent Parent { get; }
public Threshold Threshold { get; }
}
}