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OldThink/Content.Server/Atmos/EntitySystems/AtmosphereSystem.Commands.cs

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using System.Linq;
using Content.Server.Administration;
using Content.Server.Atmos.Components;
using Content.Shared.Administration;
using Content.Shared.Atmos;
Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134) * Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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using Content.Shared.Maps;
using Robust.Shared.Console;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
namespace Content.Server.Atmos.EntitySystems;
public sealed partial class AtmosphereSystem
{
[Dependency] private readonly IConsoleHost _consoleHost = default!;
private void InitializeCommands()
{
// Fix Grid Atmos command.
_consoleHost.RegisterCommand("fixgridatmos",
"Makes every tile on a grid have a roundstart gas mix.",
"fixgridatmos <grid Ids>", FixGridAtmosCommand, FixGridAtmosCommandCompletions);
}
private void ShutdownCommands()
{
_consoleHost.UnregisterCommand("fixgridatmos");
}
[AdminCommand(AdminFlags.Debug)]
private void FixGridAtmosCommand(IConsoleShell shell, string argstr, string[] args)
{
if (args.Length == 0)
{
shell.WriteError("Not enough arguments.");
return;
}
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var mixtures = new GasMixture[7];
for (var i = 0; i < mixtures.Length; i++)
mixtures[i] = new GasMixture(Atmospherics.CellVolume) { Temperature = Atmospherics.T20C };
// 0: Air
mixtures[0].AdjustMoles(Gas.Oxygen, Atmospherics.OxygenMolesStandard);
mixtures[0].AdjustMoles(Gas.Nitrogen, Atmospherics.NitrogenMolesStandard);
// 1: Vaccum
// 2: Oxygen (GM)
mixtures[2].AdjustMoles(Gas.Oxygen, Atmospherics.MolesCellGasMiner);
// 3: Nitrogen (GM)
mixtures[3].AdjustMoles(Gas.Nitrogen, Atmospherics.MolesCellGasMiner);
// 4: Plasma (GM)
mixtures[4].AdjustMoles(Gas.Plasma, Atmospherics.MolesCellGasMiner);
// 5: Instant Plasmafire (r)
mixtures[5].AdjustMoles(Gas.Oxygen, Atmospherics.MolesCellGasMiner);
mixtures[5].AdjustMoles(Gas.Plasma, Atmospherics.MolesCellGasMiner);
mixtures[5].Temperature = 5000f;
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// 6: (Walk-In) Freezer
mixtures[6].AdjustMoles(Gas.Oxygen, Atmospherics.OxygenMolesStandard);
mixtures[6].AdjustMoles(Gas.Nitrogen, Atmospherics.NitrogenMolesStandard);
mixtures[6].Temperature = 235f; // Little colder than an actual freezer but gives a grace period to get e.g. themomachines set up, should keep warm for a few door openings
foreach (var arg in args)
{
if (!NetEntity.TryParse(arg, out var netEntity) || !TryGetEntity(netEntity, out var euid))
{
shell.WriteError($"Failed to parse euid '{arg}'.");
return;
}
if (!TryComp(euid, out MapGridComponent? gridComp))
{
shell.WriteError($"Euid '{euid}' does not exist or is not a grid.");
return;
}
if (!TryComp(euid, out GridAtmosphereComponent? gridAtmosphere))
{
shell.WriteError($"Grid \"{euid}\" has no atmosphere component, try addatmos.");
continue;
}
var transform = Transform(euid.Value);
Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134) * Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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foreach (var (indices, tileMain) in gridAtmosphere.Tiles)
{
var tile = tileMain.Air;
if (tile == null)
continue;
Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134) * Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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if (tile.Immutable && !IsTileSpace(euid, transform.MapUid, indices, gridComp))
{
tile = new GasMixture(tile.Volume) { Temperature = tile.Temperature };
tileMain.Air = tile;
}
tile.Clear();
var mixtureId = 0;
foreach (var entUid in gridComp.GetAnchoredEntities(indices))
{
if (!TryComp(entUid, out AtmosFixMarkerComponent? afm))
continue;
mixtureId = afm.Mode;
break;
}
var mixture = mixtures[mixtureId];
Merge(tile, mixture);
tile.Temperature = mixture.Temperature;
Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134) * Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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gridAtmosphere.InvalidatedCoords.Add(indices);
}
}
}
private CompletionResult FixGridAtmosCommandCompletions(IConsoleShell shell, string[] args)
{
MapId? playerMap = null;
if (shell.Player is { AttachedEntity: { } playerEnt })
playerMap = Transform(playerEnt).MapID;
var options = new List<CompletionOption>();
if (playerMap == null)
return CompletionResult.FromOptions(options);
foreach (var grid in _mapManager.GetAllMapGrids(playerMap.Value).OrderBy(o => o.Owner))
{
if (!TryComp<TransformComponent>(grid.Owner, out var gridXform))
continue;
options.Add(new CompletionOption(grid.Owner.ToString(), $"{MetaData(grid.Owner).EntityName} - Map {gridXform.MapID}"));
}
return CompletionResult.FromOptions(options);
}
}