Files
OldThink/Content.Server/Construction/Completions/MachineFrameRegenerateProgress.cs

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#nullable enable
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Construction;
using Content.Shared.Construction;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.Construction.Completions
{
[UsedImplicitly]
public class MachineFrameRegenerateProgress : IGraphAction
{
public void ExposeData(ObjectSerializer serializer)
{ }
public async Task PerformAction(IEntity entity, IEntity? user)
{
if (entity.Deleted)
return;
if (entity.TryGetComponent<MachineFrameComponent>(out var machineFrame))
{
machineFrame.RegenerateProgress();
}
}
}
}