[color=#a4885c]The[/color] [color=#ffd700]Golden[/color] [color=#a4885c]Rule.[/color] Admins can disregard any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large. They will of course be held fully accountable for their actions if they exercise this privilege.
[color=#a4885c]1.[/color] Don’t be a dick. We’re all here to have fun. Antagonists have leeway here since ruining the round is kind of their job, but try to keep it interesting if you’re antag.
- Be considerate of what other players want. If everyone is dead, don't stall the end of the round to finish your personal projects (such as building a shuttle)
[color=#a4885c]2.[/color] These are english servers. Do not speak other languages in IC or OOC, our staff cannot moderate it and you will be asked to stop.
[color=#a4885c]3.[/color] These servers are "Low Roleplay", meaning that while you don't need to be perfectly in character, basic roleplaying standards like not using emoji/emoticons or textspeak (:), :D, xD, lol, etc.) in speech, and using real names for characters, are expected to be followed.
- Declaring a revolution or going on strike is an antagonist only activity. "Cargonia" and other departmental revolutions are prohibited unless admin permission is obtained.
- Annoying somebody in a round for IC/RP reasons is fine. Doing it consistently across multiple rounds for OOC reasons (“I don’t like this player” AKA metagrudging) to the point where it becomes seriously problematic for the other player(s) is [color=#ff0000]not[/color].
[color=#a4885c]8.[/color] Offensive/bad/out-of-character character names and descriptions put you at the mercy of administrators, from receiving brain damage to becoming valid to straight up getting banned on the spot depending on how bad they are. Character names should be something a real person might have for a name.
[color=#a4885c]9.[/color] Knowingly using exploits, external programs, or other unintended game mechanics to powergame, slow down, or crash the server is [color=#ff0000]not allowed[/color].
[color=#a4885c]11.[/color] Using information gained outside the game to your advantage is [color=#ff0000]not allowed[/color]. IC and OOC are to be kept separate at all times.
- Metacommunication, or communicating with other players via out of game methods (such as Discord) to gain an unfair advantage is also strictly [color=#ff0000]prohibited[/color].
- This is a roleplaying game, thus IC conflicts must only be resolved with IC (Local) chat, utilizing voice chat, calling across the room, OOC, or other out-of-game communication methods to coordinate in-game actions is forbidden and will result in a [color=#ff0000]appeal-only permanent ban[/color] in most cases.
[color=#a4885c]12.[/color] Security is expected to use non-lethal measures unless faced with lethal force or a situation where non-lethal measures aren't possible. Ideally, do not enter combat mode, as security stun batons do not deal damage, but still stun, when outside of combat mode.
- If you still manage to kill someone as security, get them cloned immediately, and make sure their stuff is returned.
[color=#a4885c]13.[/color] Prisoners should not be given sentences longer than 10 minutes. Certain extreme exceptions like bombers and assassins may warrant permabrigging, or [color=#ff0000]in the very worst cases[/color], execution.
Self-defense is always allowed, to the extent of saving your own life. Preemptively attacking/maiming someone or hitting someone while they are already incapacitated is not considered self-defense.
Minor conflicts and scuffles are allowed, given that the wronged party has reasonable justification. If you are wronged, you are expected to handle the conflict non-lethally whenever possible, escalating in severity as the conflict continues.
As the defending party the rate of escalation increases with you, up to and including violence, while the instigator is always able to respond in kind.
If a conflict leads to violence and either participant is incapacitated, the standing participant is expected to make an effort to treat the other, unless they have reason to believe the other was an antagonist.
Once treated the conflict is over; any new conflict with either individual must escalate once again. If you get into a conflict again with that individual, they may be removed permanently from the round.
Not all conflicts should be solved in character. If a non-antagonist conflict has escalated to the point of interfering with the round in a detrimental way, Admin Help is preferred as a solution.
If you're unsure whether escalation is justified in a given conflict, don't be afraid to use Admin Help and ask for clarification.