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OldThink/Content.Shared/Movement/RelayMovementEntityEvent.cs

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Remove IRelayMoveInput (#4663) * Remove IRelayMoveInput This interface gets called every time a movement key is pressed so it gets called a lot. * Remove RelayMovementEntityMessage Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-09-20 19:06:48 +10:00
using Robust.Shared.GameObjects;
namespace Content.Shared.Movement
{
public sealed class RelayMovementEntityEvent : EntityEventArgs
{
Bunch more error fixes.
2021-12-04 12:59:44 +01:00
public EntityUid Entity { get; }
Remove IRelayMoveInput (#4663) * Remove IRelayMoveInput This interface gets called every time a movement key is pressed so it gets called a lot. * Remove RelayMovementEntityMessage Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-09-20 19:06:48 +10:00
Bunch more error fixes.
2021-12-04 12:59:44 +01:00
public RelayMovementEntityEvent(EntityUid entity)
Remove IRelayMoveInput (#4663) * Remove IRelayMoveInput This interface gets called every time a movement key is pressed so it gets called a lot. * Remove RelayMovementEntityMessage Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-09-20 19:06:48 +10:00
{
Entity = entity;
}
}
}
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