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# basic dictionary that maps old entity ids to new entity ids.
# an empty or "null" string results in the entity getting deleted.
# e.g., you can swap all walls with windows and delete all tables by adding lines like:
#
# Window: WallSolid
# WallSolid: Window
# Table: null
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#
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chem_dispenser : ChemDispenser
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KvassTankFull : null
DrinkKvassGlass : null
KvassTank : null
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# 2023-05-03
SpawnPointBrigmedic : null
ClothingHeadsetBrigmedic : null
ClothingHeadHatBeretBrigmedic : null
ClothingHeadHelmetHardsuitBrigmedic : null
ClothingOuterHardsuitBrigmedic : null
ClothingOuterCoatAMG : null
ClothingBackpackBrigmedic : null
ClothingBackpackBrigmedicFilled : null
ClothingBackpackSatchelBrigmedic : null
ClothingBackpackSatchelBrigmedicFilled : null
ClothingBackpackDuffelBrigmedic : null
ClothingBackpackDuffelBrigmedicFilled : null
BrigmedicIDCard : null
BrigmedicPDA : null
BoxSurvivalBrigmedic : null
LockerBrigmedic : null
LockerBrigmedicFilled : null
BedsheetBrigmedic : null
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# 2023-05-04
BoxMagazineMagnumSubMachineGun : BoxMagazinePistolSubMachineGun
BoxMagazineMagnumSubMachineGunPractice : BoxMagazinePistolSubMachineGunPractice
BoxMagazineMagnumSubMachineGunRubber : BoxMagazinePistolSubMachineGunRubber
MagazineMagnumSubMachineGun : MagazinePistolSubMachineGun
MagazineMagnumSubMachineGunHighVelocity : MagazinePistolSubMachineGunHighVelocity
MagazineMagnumSubMachineGunPractice : MagazinePistolSubMachineGunPractice
MagazineMagnumSubMachineGunRubber : MagazinePistolSubMachineGunRubber
WeaponSubMachineGunVector : WeaponSubMachineGunDrozd
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WeaponSubMachineGunVectorRubber : WeaponSubMachineGunDrozdRubber
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MagazineBoxAntiMaterial : MagazineBoxAntiMateriel
CartridgeAntiMaterial : CartridgeAntiMateriel
BulletAntiMaterial : BulletAntiMateriel
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# 2023-05-10
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FoodCondimentBottleSmallHotsauce : FoodCondimentBottleHotsauce
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FoodBakedCookieFortune : FoodSnackCookieFortune
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GunSafeSubMachineGunVector : GunSafeSubMachineGunDrozd
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# 2023-05-29
OrGate : null
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# 2023-05-31
IHSVoidsuit : null
ClothingHeadHelmetIHSVoidHelm : null
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ClothingHandsGlovesIhscombat : null
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# 2023-06-02
# Yes, this is right. They were, in fact, reversed because the default orientation of the particle accelerator was _down_ relative to the screen.
# This resulted in the parts being named assuming that the person building the accelerator treated it like a rocket with the particles coming out the _back_.
# As this was confusing they were converted to nautical orientation with forward being towards the emitters.
MachineParticleAcceleratorEmitterCenterCircuitboard : MachineParticleAcceleratorEmitterForeCircuitboard
MachineParticleAcceleratorEmitterLeftCircuitboard : MachineParticleAcceleratorEmitterStarboardCircuitboard
MachineParticleAcceleratorEmitterRightCircuitboard : MachineParticleAcceleratorEmitterPortCircuitboard
ParticleAcceleratorEmitterCenter : ParticleAcceleratorEmitterFore
ParticleAcceleratorEmitterCenterUnfinished : ParticleAcceleratorEmitterForeUnfinished
ParticleAcceleratorEmitterLeft : ParticleAcceleratorEmitterStarboard
ParticleAcceleratorEmitterLeftUnfinished : ParticleAcceleratorEmitterStarboardUnfinished
ParticleAcceleratorEmitterRight : ParticleAcceleratorEmitterPort
ParticleAcceleratorEmitterRightUnfinished : ParticleAcceleratorEmitterPortUnfinished
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# 2023-06-21
WindoorArmoryLocked : WindoorSecureArmoryLocked
WindoorBrigLocked : WindoorSecureBrigLocked
WindoorChemistryLocked : WindoorSecureChemistryLocked
WindoorCommandLocked : WindoorSecureCommandLocked
WindoorEngineeringLocked : WindoorSecureEngineeringLocked
WindoorExternalLocked : WindoorSecureExternalLocked
WindoorMedicalLocked : WindoorSecureMedicalLocked
WindoorSecurityLocked : WindoorSecureSecurityLocked
WindoorScienceLocked : WindoorSecureScienceLocked
WindoorHeadOfPersonnelLocked : WindoorSecureHeadOfPersonnelLocked
WindoorAtmosphericsLocked : WindoorSecureAtmosphericsLocked
WindoorParamedicLocked : WindoorSecureParamedicLocked