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OldThink/Resources/migration.yml

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# basic dictionary that maps old entity ids to new entity ids.
# an empty or "null" string results in the entity getting deleted.
# e.g., you can swap all walls with windows and delete all tables by adding lines like:
#
# Window: WallSolid
# WallSolid: Window
# Table: null
#
chem_dispenser: ChemDispenser
2023-05-05 00:12:08 +10:00
KvassTankFull: null
DrinkKvassGlass: null
KvassTank: null
2023-05-04 06:08:01 -04:00
# 2023-05-03
SpawnPointBrigmedic: null
ClothingHeadsetBrigmedic: null
ClothingHeadHatBeretBrigmedic: null
ClothingHeadHelmetHardsuitBrigmedic: null
ClothingOuterHardsuitBrigmedic: null
ClothingOuterCoatAMG: null
ClothingBackpackBrigmedic: null
ClothingBackpackBrigmedicFilled: null
ClothingBackpackSatchelBrigmedic: null
ClothingBackpackSatchelBrigmedicFilled: null
ClothingBackpackDuffelBrigmedic: null
ClothingBackpackDuffelBrigmedicFilled: null
BrigmedicIDCard: null
BrigmedicPDA: null
BoxSurvivalBrigmedic: null
LockerBrigmedic: null
LockerBrigmedicFilled: null
BedsheetBrigmedic: null
# 2023-05-04
BoxMagazineMagnumSubMachineGun: BoxMagazinePistolSubMachineGun
BoxMagazineMagnumSubMachineGunPractice: BoxMagazinePistolSubMachineGunPractice
BoxMagazineMagnumSubMachineGunRubber: BoxMagazinePistolSubMachineGunRubber
MagazineMagnumSubMachineGun: MagazinePistolSubMachineGun
MagazineMagnumSubMachineGunHighVelocity: MagazinePistolSubMachineGunHighVelocity
MagazineMagnumSubMachineGunPractice: MagazinePistolSubMachineGunPractice
MagazineMagnumSubMachineGunRubber: MagazinePistolSubMachineGunRubber
WeaponSubMachineGunVector: WeaponSubMachineGunDrozd
WeaponSubMachineGunVectorRubber: WeaponSubMachineGunDrozdRubber
2023-05-04 23:47:39 +10:00
MagazineBoxAntiMaterial: MagazineBoxAntiMateriel
CartridgeAntiMaterial: CartridgeAntiMateriel
BulletAntiMaterial: BulletAntiMateriel
# 2023-05-10
FoodCondimentBottleSmallHotsauce: FoodCondimentBottleHotsauce
FoodBakedCookieFortune: FoodSnackCookieFortune
GunSafeSubMachineGunVector: GunSafeSubMachineGunDrozd
# 2023-05-29
OrGate: null
# 2023-05-31
IHSVoidsuit: null
ClothingHeadHelmetIHSVoidHelm: null
ClothingHandsGlovesIhscombat: null
# 2023-06-02
# Yes, this is right. They were, in fact, reversed because the default orientation of the particle accelerator was _down_ relative to the screen.
# This resulted in the parts being named assuming that the person building the accelerator treated it like a rocket with the particles coming out the _back_.
# As this was confusing they were converted to nautical orientation with forward being towards the emitters.
MachineParticleAcceleratorEmitterCenterCircuitboard: MachineParticleAcceleratorEmitterForeCircuitboard
MachineParticleAcceleratorEmitterLeftCircuitboard: MachineParticleAcceleratorEmitterStarboardCircuitboard
MachineParticleAcceleratorEmitterRightCircuitboard: MachineParticleAcceleratorEmitterPortCircuitboard
ParticleAcceleratorEmitterCenter: ParticleAcceleratorEmitterFore
ParticleAcceleratorEmitterCenterUnfinished: ParticleAcceleratorEmitterForeUnfinished
ParticleAcceleratorEmitterLeft: ParticleAcceleratorEmitterStarboard
ParticleAcceleratorEmitterLeftUnfinished: ParticleAcceleratorEmitterStarboardUnfinished
ParticleAcceleratorEmitterRight: ParticleAcceleratorEmitterPort
ParticleAcceleratorEmitterRightUnfinished: ParticleAcceleratorEmitterPortUnfinished
# 2023-06-21
WindoorArmoryLocked: WindoorSecureArmoryLocked
WindoorBrigLocked: WindoorSecureBrigLocked
WindoorChemistryLocked: WindoorSecureChemistryLocked
WindoorCommandLocked: WindoorSecureCommandLocked
WindoorEngineeringLocked: WindoorSecureEngineeringLocked
WindoorExternalLocked: WindoorSecureExternalLocked
WindoorMedicalLocked: WindoorSecureMedicalLocked
WindoorSecurityLocked: WindoorSecureSecurityLocked
WindoorScienceLocked: WindoorSecureScienceLocked
WindoorHeadOfPersonnelLocked: WindoorSecureHeadOfPersonnelLocked
WindoorAtmosphericsLocked: WindoorSecureAtmosphericsLocked
WindoorParamedicLocked: WindoorSecureParamedicLocked