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OldThink/Content.Server/MachineLinking/System/SignallerSystem.cs

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using Content.Server.MachineLinking.Components;
using Content.Server.MachineLinking.Events;
using Content.Shared.Interaction;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Content.Shared.Interaction.Events;
namespace Content.Server.MachineLinking.System
{
[UsedImplicitly]
public sealed class SignallerSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SignallerComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<SignallerComponent, UseInHandEvent>(OnUseInHand);
}
private void OnInit(EntityUid uid, SignallerComponent component, ComponentInit args)
{
var transmitter = EnsureComp<SignalTransmitterComponent>(uid);
if (!transmitter.Outputs.ContainsKey(SignallerComponent.Port))
transmitter.AddPort(SignallerComponent.Port);
}
private void OnUseInHand(EntityUid uid, SignallerComponent component, UseInHandEvent args)
{
if (args.Handled)
return;
RaiseLocalEvent(uid, new InvokePortEvent(SignallerComponent.Port), false);
args.Handled = true;
}
}
}