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OldThink/Content.Server/GameObjects/Components/CatwalkComponent.cs

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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components
{
/// <summary>
/// Literally just a marker component for footsteps for now.
/// </summary>
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[RegisterComponent]
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public sealed class CatwalkComponent : Component
{
public override string Name => "Catwalk";
}
}