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OldThink/Content.Server/GameObjects/Components/Interactable/Tools/WirecutterComponent.cs

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using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Interactable.Tools
{
/// <summary>
/// Tool that can be used for some cutting interactions such as wires or hacking
/// </summary>
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[RegisterComponent]
public class WirecutterComponent : ToolComponent
{
public override string Name => "Wirecutter";
}
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}