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OldThink/Content.Server/GameObjects/Components/Mobs/FootstepSoundComponent.cs

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using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Mobs
{
/// <summary>
/// Mobs will only make footstep sounds if they have this component.
/// </summary>
[RegisterComponent]
public class FootstepSoundComponent : Component
{
public override string Name => "FootstepSound";
}
}