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OldThink/Content.Server/GameObjects/Components/Mobs/HumanoidAppearanceComponent.cs

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Added hair, facial hair, magic mirror (#452) * Added hair, facial hair, magic mirror * I forgot to commit the textures lmao * Use shader to fix hair color blending
2019-11-23 21:55:46 +01:00
using Content.Shared.GameObjects.Components.Mobs;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Mobs
{
[RegisterComponent]
added Character Setup (#511) * added Character Setup * whoops * reverted unrelated changes * Made everything work post-rebase * Removed unused PreferencesChanged event * nope, don't need this * HumanoidProfileEditorPanel -> HumanoidProfileEditor * Set initial data for hair pickers * Fixed nullable warning * Renamed LooksComponent -> HumanoidAppearanceComponent * Renamed LooksComponentState -> HumanoidAppearanceComponentState * Final renaming maybe * Use a human-like dummy instead of a real human * Change preferences structs back to classes
2020-01-18 01:54:13 +01:00
public sealed class HumanoidAppearanceComponent : SharedHumanoidAppearanceComponent
Added hair, facial hair, magic mirror (#452) * Added hair, facial hair, magic mirror * I forgot to commit the textures lmao * Use shader to fix hair color blending
2019-11-23 21:55:46 +01:00
{
}
}
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