Logo
Explore Help
Register Sign In
Cinka/OldThink
1
0
Fork 0
You've already forked OldThink
Code Issues Pull Requests Actions 3 Packages Projects Releases Wiki Activity
Files
6a08647375d4eb95bc7e81f31e76cd650ca73e81
OldThink/Content.Shared/GameObjects/Components/Power/PowerShared.cs

14 lines
241 B
C#
Raw Normal View History

APC & SMES appearances. (#78) * CEV-Eris SMES sprite as RSI. Has been modified so that the light overlay states use alpha blending. * Add tiny glow to SMES display sprite. * Appearances work v2 * More WiP * RoundToLevels works correctly on even level counts now. * SMES -> Smes because MS guidelines. * CEV-Eris APC sprite. * APC visuals. * Reduce SMES scale again to normal levels. * Update submodule
2018-07-17 11:39:55 +02:00
using System;
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
using Robust.Shared.Serialization;
APC & SMES appearances. (#78) * CEV-Eris SMES sprite as RSI. Has been modified so that the light overlay states use alpha blending. * Add tiny glow to SMES display sprite. * Appearances work v2 * More WiP * RoundToLevels works correctly on even level counts now. * SMES -> Smes because MS guidelines. * CEV-Eris APC sprite. * APC visuals. * Reduce SMES scale again to normal levels. * Update submodule
2018-07-17 11:39:55 +02:00
namespace Content.Shared.GameObjects.Components.Power
{
[Serializable, NetSerializable]
public enum ChargeState
{
Still,
Charging,
Discharging,
}
}
Reference in New Issue Copy Permalink
Powered by Gitea Version: 1.25.3 Page: 1492ms Template: 70ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API