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OldThink/Content.Shared/GameObjects/Components/Trigger/TriggerVisuals.cs

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Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247) * initial explosiveComponent * remove garbagee * assets * tile mass deletion baby * grenades * tweaks * Update Content.Server/GameObjects/Components/Explosion/ExplosiveComponent.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Ex_act based on damage, fixes and tweaks * One finishing touch Done the most cringe way * ex_act explosions, tables are destructible now also adds fuel tanks * adds ex_act to mobs
2019-06-07 16:15:20 +05:00
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Triggers
{
[NetSerializable]
[Serializable]
public enum TriggerVisuals
{
VisualState,
}
[NetSerializable]
[Serializable]
public enum TriggerVisualState
{
Primed,
Unprimed,
}
}
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