21 lines
342 B
C#
21 lines
342 B
C#
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using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Triggers
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{
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[NetSerializable]
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[Serializable]
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public enum TriggerVisuals
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{
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VisualState,
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}
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[NetSerializable]
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[Serializable]
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public enum TriggerVisualState
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{
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Primed,
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Unprimed,
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}
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}
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