Files
OldThink/Content.Shared/Preferences/HumanoidCharacterAppearance.cs

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using System;
using Content.Shared.Preferences.Appearance;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
namespace Content.Shared.Preferences
{
[Serializable, NetSerializable]
public class HumanoidCharacterAppearance : ICharacterAppearance
{
public HumanoidCharacterAppearance(string hairStyleName,
Color hairColor,
string facialHairStyleName,
Color facialHairColor,
Color eyeColor,
Color skinColor)
{
HairStyleName = hairStyleName;
HairColor = hairColor;
FacialHairStyleName = facialHairStyleName;
FacialHairColor = facialHairColor;
EyeColor = eyeColor;
SkinColor = skinColor;
}
public string HairStyleName { get; }
public Color HairColor { get; }
public string FacialHairStyleName { get; }
public Color FacialHairColor { get; }
public Color EyeColor { get; }
public Color SkinColor { get; }
public HumanoidCharacterAppearance WithHairStyleName(string newName)
{
return new HumanoidCharacterAppearance(newName, HairColor, FacialHairStyleName, FacialHairColor, EyeColor, SkinColor);
}
public HumanoidCharacterAppearance WithHairColor(Color newColor)
{
return new HumanoidCharacterAppearance(HairStyleName, newColor, FacialHairStyleName, FacialHairColor, EyeColor, SkinColor);
}
public HumanoidCharacterAppearance WithFacialHairStyleName(string newName)
{
return new HumanoidCharacterAppearance(HairStyleName, HairColor, newName, FacialHairColor, EyeColor, SkinColor);
}
public HumanoidCharacterAppearance WithFacialHairColor(Color newColor)
{
return new HumanoidCharacterAppearance(HairStyleName, HairColor, FacialHairStyleName, newColor, EyeColor, SkinColor);
}
public HumanoidCharacterAppearance WithEyeColor(Color newColor)
{
return new HumanoidCharacterAppearance(HairStyleName, HairColor, FacialHairStyleName, FacialHairColor, newColor, SkinColor);
}
public HumanoidCharacterAppearance WithSkinColor(Color newColor)
{
return new HumanoidCharacterAppearance(HairStyleName, HairColor, FacialHairStyleName, FacialHairColor, EyeColor, newColor);
}
public static HumanoidCharacterAppearance Default()
{
return new HumanoidCharacterAppearance
(
"Bald",
Color.Black,
"Shaved",
Color.Black,
Color.Black,
Color.Black
);
}
public static HumanoidCharacterAppearance EnsureValid(HumanoidCharacterAppearance appearance)
{
string hairStyleName;
if (!HairStyles.HairStylesMap.ContainsKey(appearance.HairStyleName))
{
hairStyleName = HairStyles.DefaultHairStyle;
}
else
{
hairStyleName = appearance.HairStyleName;
}
string facialHairStyleName;
if (!HairStyles.FacialHairStylesMap.ContainsKey(appearance.FacialHairStyleName))
{
facialHairStyleName = HairStyles.DefaultFacialHairStyle;
}
else
{
facialHairStyleName = appearance.FacialHairStyleName;
}
var hairColor = ClampColor(appearance.HairColor);
var facialHairColor = ClampColor(appearance.FacialHairColor);
var eyeColor = ClampColor(appearance.EyeColor);
var skinColor = ClampColor(appearance.SkinColor);
return new HumanoidCharacterAppearance(
hairStyleName,
hairColor,
facialHairStyleName,
facialHairColor,
eyeColor,
skinColor);
static Color ClampColor(Color color)
{
return new Color(color.RByte, color.GByte, color.BByte);
}
}
public bool MemberwiseEquals(ICharacterAppearance maybeOther)
{
if (!(maybeOther is HumanoidCharacterAppearance other)) return false;
if (HairStyleName != other.HairStyleName) return false;
if (HairColor != other.HairColor) return false;
if (FacialHairStyleName != other.FacialHairStyleName) return false;
if (FacialHairColor != other.FacialHairColor) return false;
if (EyeColor != other.EyeColor) return false;
if (SkinColor != other.SkinColor) return false;
return true;
}
}
}