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OldThink/Content.Shared/GameObjects/Components/SharedHandheldLightComponent.cs

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2020-01-09 00:27:52 +01:00
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components
{
public abstract class SharedHandheldLightComponent : Component
{
public sealed override string Name => "HandheldLight";
public sealed override uint? NetID => ContentNetIDs.HANDHELD_LIGHT;
public sealed override Type StateType => typeof(HandheldLightComponentState);
[Serializable, NetSerializable]
protected sealed class HandheldLightComponentState : ComponentState
{
public HandheldLightComponentState(float? charge) : base(ContentNetIDs.HANDHELD_LIGHT)
{
Charge = charge;
}
public float? Charge { get; }
}
}
}