using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Throwing
{
[RegisterComponent, NetworkedComponent]
public class ThrownItemComponent : Component
public override string Name => "ThrownItem";
public IEntity? Thrower { get; set; }
}
[Serializable, NetSerializable]
public class ThrownItemComponentState : ComponentState
public EntityUid? Thrower { get; }
public ThrownItemComponentState(EntityUid? thrower)
Thrower = thrower;