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OldThink/Content.Client/GameObjects/Components/PDA/PDAVisualizer.cs

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using Content.Shared.GameObjects.Components.PDA;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
namespace Content.Client.GameObjects.Components.PDA
{
public class PDAVisualizer : AppearanceVisualizer
{
private enum PDAVisualLayers
{
Base,
Unlit
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (component.Owner.Deleted)
{
return;
}
var sprite = component.Owner.GetComponent<ISpriteComponent>();
sprite.LayerSetVisible(PDAVisualLayers.Unlit, false);
if(!component.TryGetData<bool>(PDAVisuals.ScreenLit, out var isScreenLit))
{
return;
}
sprite.LayerSetState(PDAVisualLayers.Unlit, "unlit_pda_screen");
sprite.LayerSetVisible(PDAVisualLayers.Unlit, isScreenLit);
}
}
}