Files
OldThink/Content.Client/GameObjects/EntitySystems/MeleeLungeSystem.cs

29 lines
742 B
C#
Raw Normal View History

using Content.Client.GameObjects.Components.Mobs;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Client.GameObjects.EntitySystems
{
[UsedImplicitly]
public sealed class MeleeLungeSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
EntityQuery = new TypeEntityQuery<MeleeLungeComponent>();
}
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
foreach (var entity in RelevantEntities)
{
entity.GetComponent<MeleeLungeComponent>().Update(frameTime);
}
}
}
}