29 lines
742 B
C#
29 lines
742 B
C#
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using Content.Client.GameObjects.Components.Mobs;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Client.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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public sealed class MeleeLungeSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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EntityQuery = new TypeEntityQuery<MeleeLungeComponent>();
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}
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public override void FrameUpdate(float frameTime)
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{
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base.FrameUpdate(frameTime);
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foreach (var entity in RelevantEntities)
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{
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entity.GetComponent<MeleeLungeComponent>().Update(frameTime);
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}
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}
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}
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}
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