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OldThink/Content.Server/GameObjects/Components/Interactable/ToolComponent.cs

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// Only unused on .NET Core due to KeyValuePair.Deconstruct
// ReSharper disable once RedundantUsingDirective
using System;
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using System.Collections.Generic;
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using System.Linq;
using System.Reflection.Metadata.Ecma335;
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using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Audio;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Interactable;
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using Content.Shared.Maps;
using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
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using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
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using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Interactable
{
[RegisterComponent]
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public class ToolComponent : SharedToolComponent
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{
#pragma warning disable 649
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly IRobustRandom _robustRandom;
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#pragma warning restore 649
private AudioSystem _audioSystem;
private InteractionSystem _interactionSystem;
private SpriteComponent _spriteComponent;
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protected ToolQuality _qualities = ToolQuality.Anchoring;
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[ViewVariables]
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public override ToolQuality Qualities
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{
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get => _qualities;
set
{
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_qualities = value;
Dirty();
}
}
/// <summary>
/// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
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public float SpeedModifier { get; set; } = 1;
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public string UseSound { get; set; }
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public string UseSoundCollection { get; set; }
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public void AddQuality(ToolQuality quality)
{
_qualities |= quality;
Dirty();
}
public void RemoveQuality(ToolQuality quality)
{
_qualities &= ~quality;
Dirty();
}
public bool HasQuality(ToolQuality quality)
{
return _qualities.HasFlag(quality);
}
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public override void Initialize()
{
base.Initialize();
_audioSystem = EntitySystem.Get<AudioSystem>();
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_interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
Owner.TryGetComponent(out _spriteComponent);
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}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
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if (serializer.Reading)
{
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var qualities = serializer.ReadDataField("qualities", new List<ToolQuality>());
foreach (var quality in qualities)
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{
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AddQuality(quality);
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}
}
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serializer.DataField(this, mod => SpeedModifier, "speed", 1);
serializer.DataField(this, use => UseSound, "useSound", string.Empty);
serializer.DataField(this, collection => UseSoundCollection, "useSoundCollection", string.Empty);
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}
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public virtual bool UseTool(IEntity user, IEntity target, ToolQuality toolQualityNeeded)
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{
if (!HasQuality(toolQualityNeeded) || !ActionBlockerSystem.CanInteract(user))
return false;
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PlayUseSound();
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return true;
}
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protected void PlaySoundCollection(string name, float volume=-5f)
{
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(name);
var file = _robustRandom.Pick(soundCollection.PickFiles);
EntitySystem.Get<AudioSystem>()
.PlayFromEntity(file, Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
}
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public void PlayUseSound(float volume=-5f)
{
if(string.IsNullOrEmpty(UseSoundCollection))
_audioSystem.PlayFromEntity(UseSound, Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
else
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PlaySoundCollection(UseSoundCollection, volume);
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}
}
}